Yeah, I tried to create a non-violent game for a while in a genre that’s typically violent (roguelike) and so often, I’d play some existing roguelike and then have an idea, like for example, I could make the ice spell cover an area in the shape of a snowflake. Yeah, alright brain, what exactly is that ice spell for? Cooling the snacks?
And if you decide – fuck it, we’ll cool some snacks – a food-themed roguelike sounds nice and non-violent, then that leaves you with a ton of new questions. If the ice spell targets snacks, does that mean you’re defending against them? Why are you defending against snacks? Do they just make you fat? How do you reflect that in the gameplay?
And then you spend two days coming up with all kinds of ideas for making this work, until you realize it sounds like a fever dream and you have no idea, if it’d be any fun.
Yeah, I tried to create a non-violent game for a while in a genre that’s typically violent (roguelike) and so often, I’d play some existing roguelike and then have an idea, like for example, I could make the ice spell cover an area in the shape of a snowflake. Yeah, alright brain, what exactly is that ice spell for? Cooling the snacks?
And if you decide – fuck it, we’ll cool some snacks – a food-themed roguelike sounds nice and non-violent, then that leaves you with a ton of new questions. If the ice spell targets snacks, does that mean you’re defending against them? Why are you defending against snacks? Do they just make you fat? How do you reflect that in the gameplay?
And then you spend two days coming up with all kinds of ideas for making this work, until you realize it sounds like a fever dream and you have no idea, if it’d be any fun.