I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • Jarix@lemmy.world
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    17 hours ago

    This is OPs response to that same post.

    This response is sort of the issue I keep running into. I’ve already gotten this talk, learned from it, and moved forward. I now have nearly two notebooks detailing every mechanic, mock ups of ui design, animation ideas, sprites, complex dice roll mechanics to engage with tables for content generation, and even a roadmap for the first 15 major updates to assess timeline based on the time it takes to convert to a digital format. I’m not even looking to offload the work, database entries are like 90% of this.

    I’m here asking because I don’t know how to do the next part where I find the other 20% of making this happen.

    That emphasis is mine, clearly it doesn’t answer the question just because it is well written and is a useful response, to a question not answered.

    The question was where do i not how do i