I’m planning a huge playthru of a game, and I’d like to be able to look back at it years down the line. However I’m expecting it to be 100s of hours (maybe around/over 1k, but I hope not longer than 2k) and years to finish (I’m not planning on playing 8+h a day).
What are he most optimal settings for OBS to save as much video as possible, while it’s still watchable?
I could record in 1440p 165fps. I know that’s dumb, but idk how low I’m willing to go. 1440p sounds awesome, but lower than 1080p would lose too much information. Same with lower than 60fps. I don’t have a clue as to what bitrate would do well, and what encoding is best. For bitrate I have a clue that it needs to be as high as possible. As it can be a bullethell and there are way to many particles/effects on screen, while everything that matters is small. (I’m not trying to be secretive here, game’s modded Terraria)
I’d also state that I’d like to error on the storage side, I don’t mind buying another HDD, they really aren’t that expensive. And I’m also planning on editing the video down as soon as possible, so that I delete all the boring parts. Meaning I probably won’t have all of that lenght on my disk at once.
Thank you for any aid in my crazy endeavour.
Because it’s just for personal archival, I would recommend recording in super high bitrate 264 or 265 depending on what your card can do in real time, then compressing that file later using either av1 or 265, depending on which works better for the content.
If you’re playing in 1440p165, then you should record that to start although if it’s an option I would play and record at 1080p120. 1440 is a bit of an odd duck resolution that some stuff doesn’t really like, but it’s getting better all the time so it’s not a huge deal. More important is 120fps because if you decide to go down to 60 or even 30fps they split evenly, which is important since it means the extra frames just get thrown out. There’s no 82.5 frame so it either has to blend two together or pick one that’s at the wrong time, and neither looks good.
Record in OBS using like, 25-40mbps in whatever your graphics card can do realtime, with all the audio tracks in something lossless like FLAC. High enough it might as well be uncompressed.
Once you have your gameplay recording from OBS, use either Handbrake or FFMPEG to convert it to your long term storage format. Since this is such a big project I would make some samples using cheats to get an idea what the bullet-hell-iest parts will look like, then try a few different handbrake or ffmpeg settings, and see what gives you the tradeoff of file size and quality that you like. It’ll also give you a ballpark idea about how much long term storage you’ll need.
Non-realtime encoding like ffmpeg and Handbrake is much more efficient than realtime done by your graphics card, like on the order of like half the file size for the same quality - that’s why you want the two step process. It also allows you to play in 120fps for that responsiveness, but watch at 60 or even 30fps to save some file size.
When you set up handbrake, you’ll have a few settings to play with and make samples from - encoder, quality level, speed, fps, and rescaling.
Encoder is probably the most important. Use either x265 or SVT-AV1. In my experience, they’re close in terms of efficiency, but AV1 pulls ahead in certain situations. AV1 is more efficient about large static sections and when it breaks up it just looks blurry. 265 is better at retaining texture, but when it fails its gross digital blocks. 265 is faster than AV1, but when you push AV1 and it takes 1000 years it does a better job. Basically, run a lot of tests and then decide.
Scaling is where you go from 1440 to 1080 and is probably the least important for file size. I honestly wouldn’t bother with it, but you can try. Like I said, technically some TVs don’t like 1440, and everything supports 1080, but I wouldn’t worry about it too much.
FPS I have the least experience with. My guess is that going do something lower is going to save you some size, but its really going to depend on the codec and the content.
Quality level is the most important setting - just set it to what you think is watchable. It doesn’t use a bitrate, it adjusts the bitrate to get a constant quality level, so it’s much more efficient. It’s important to note that they aren’t exactly the same at every speed setting, so be careful.
Lastly is the speed. 265 goes from very fast to very slow, and AV1 goes from 9 (fast) to 0 (stupid slow). Personally I use slow or very slow for 265 and about 4 for AV1, but if you have a lot of video to crunch through you might want to crank that up a bit.
For audio use OPUS. 96 is the default “bitrate” and I find it to be enough. Some players don’t like it but if you’re thinking about using AV1, anything that would support AV1 supports opus.
The main thing will just be doing a bunch of video encode samples and finding the settings and workflow that’s right for you.
I’d err on the larger side for a disk. Assuming 1000 hours at 60fps, 1080p, serviceable bitrates I’d get an 16-18TB disk to start.
As to watchable that depends on how good your eyes are and the exact content.
I really hope you plan on naming these files descriptively or having a document that has tags and lists info for videos for easy searching as future you may not want to sift through hundreds of hours to find something.
You should definitely re-encode it in post with higher compression settings that take much longer than you could encode “live” to get a small file with the same quality as your original high bitrate recording. (I suggest the AV1 codec for that)
That’s a good idea. I have a question tho, does AV1 lose some fidelity, or is it simply just a “better” encoding?
All video codecs are lossy, meaning you will lose some quality. AV1 and H.265 are modern video codecs with the best quality to bitrate ratios, meaning you can get better quality for the same bitrate, or the same quality with a lower bitrate. The downside the these codecs is that they are very complex and computational expensive to do in software. You’ll want to make sure your GPU supports hardware encoding for the codecs you intend to record with. The reason most people will recommend AV1 over H.265 is that AV1 is royalty free. With H.265, companies have to pay a royalty to use H.265. Because of this, most companies (Netflix, YouTube, Facebook, Twitch, etc.) want to use AV1 going forward, meaning in the near future, it will probably be the dominant codec.
well I checked. My GPU does support AV1, but only decode, and OBS doesn’t support h265. So is my only (good) option is to use a SVT-AV1? How slow it that really?
if you’re planning on editing it, you can record in a very high bitrate and re-encode after the fact… yes, re-encoding looses some quality, however you’re likely to end up with a far better video if you record and 2x the h264 bitrate and then re-encode to your final h265 (or av1) bitrate than if you just record straight to h264 at your final bitrate
another note on this: lots of streaming stuff will say to use CBR (constant bitrate), which is true for streaming, however i think probably for re-encode VBR (variable bitrate) with multi-pass encode will give a good trade-off - CBR for live because the encoding software can’t predict what’s coming up, but when you have a known video it can change bitrate up and down because it knows when it’ll need higher bitrate
how does doing a 2pass work? I’m going to be honest, I just ignored that feature. Is it worth the extra hassle? And how much longer does it take? Also do I need to run ffmpeg twice for that? Or can I just put in an argument and it’ll scan twice.
After typing all that out I realized that all this is probably easier to google/try than to ask you about it. Thanks for the info tho. I managed to get a video format where 15 minutes are 1GiB and watching it back I didn’t notice any artifacts or burry parts in 1440p 60fps.
2 pass will encode a file once, and store a log of information about what it did… then on the 2nd pass it’ll use that information to better know when it should use more or less bitrate/keyframes - honestly i’m not too sure of the specifics here
now, it’s most often used to keep a file to a particular file size rather than increasing quality per se, but id say keeping a file to a particular size means you’re using the space that you have effectively
looks like with ffmpeg you do need to run it twice - there’s a log option
i mostly export from davinci resolve so i’m not too well versed in ffmpeg flags etc
doing a little more reading it seems the consensus is that spending more time on encoding (ie a higher preset) will likely give a better outcome than 2 pass unless you REALLY care about file size (like the file MUST be less than, but as close to 100mb)
I did a transcode with
-pass 1
added, and it generated an empty txt file.