Kind of unrelated, why does c sometimes fail to print if it hits a breakpoint right after a print while debugging? Or if it segfaults right after too iirc
Kind of unrelated, why does c sometimes fail to print if it hits a breakpoint right after a print while debugging? Or if it segfaults right after too iirc
Does OSM have any bullet vending machines?
Edit it has two:
https://www.openstreetmap.org/node/12272507646
https://www.openstreetmap.org/node/12118923148
This is not how motion blur works at all. Is there a specific game you’re taking about? Are you sure this is not monitor ghosting?
Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.
Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.
Sony has a patent for an input device having two data streams at once
These kinds of things never happen to me, could it be because I have all the tracking stuff disabled?? /s
I don’t know, I just use printf