At least with UDP we can avoid further doubling the stream transmission bandwidth cost, since it won’t expect acks and possible retransmissions. Great explanation!
At least with UDP we can avoid further doubling the stream transmission bandwidth cost, since it won’t expect acks and possible retransmissions. Great explanation!
It helps mask frame drops when turning or moving fast if the game is particularly demanding.
Food Network sales execs looking at this
The thing that frustrates me about developers who feel powerless over technical debt is…who is actually stopping them from dealing with it? They way I see it, as a software engineer, your customer is sales/marketing/product/etc. They don’t care about the details or maintenance, they just want the thing. And that’s okay. But you have to include the cost of managing technical debt into the line items the customer wants. That is, estimate based on doing the right things, not taking shortcuts. Your customer isn’t reading your commits. If they were, they wouldn’t need you.
It would be bizarre if your quote for getting your house siding redone included line items for changing the oil on the work truck, organizing the shop, or training new crew members. But those costs of business are already factored into what you pay at the end of the day.
Yeah but it’s easy when both parents already had the same last name 🪕