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Joined 1 year ago
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Cake day: March 21st, 2024

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  • Lol, that’s ridiculous. At least here they aren’t requiring us to do that (yet).

    In my case, this is modular js code. Copilot doesn’t know how to test the internals of the module so it just calls them directly, which would cause an exception because the function would be undefined.

    I end up rewriting the test myself whenever it does this because there’s no reason to export those functions, it would just cause problems. Typically all this requires is changing the test inputs so the internal logic is covered by the test. It’s just too dumb to know that, because it doesn’t actually understand the code at all.



  • metaldream@sopuli.xyztoTechnology@lemmy.world*Permanently Deleted*
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    18 days ago

    Yeah mine is demanding that we prove that we’re using copilot to generate code.

    I wouldn’t care so much if copilot wasn’t a hot pile of garbage. It’s incredibly slow, constantly fails halfway through generating a file, can only handle updating or creating one file at a time, and the code it comes up with always needs manual correction to actually work.

    I mainly use it to generate unit tests and it frequently makes shit up that clearly won’t work. Like directly invoking non-exported functions that I deliberately choose not to export, because they don’t need to be exported.

    90% of the time it actually takes me longer to use copilot. The only thing it’s good is autocomplete.







  • With steam for me it took longer to connect, it was harder to set up and the stream itself had noticeable artifacts and lag.

    With sunshine & moonlight my lag is 1 ms, it connects instantly and I can stream in 4K HDR. Like I said it’s so high quality that I often forget I’m streaming the game.

    Plus moonlight is free and open source. Takes maybe 5-10 mins to set up. I was skeptical because it’s FOSS, but it’s easily the streaming solution I’ve tried for gaming.

    This is on Windows over LAN, I haven’t tried it over the internet.