I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • Jarix@lemmy.world
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    1 day ago

    Reread everything man, im not the asshole here.

    It ia a very well written answer. But its absolutely NOT what was being asked.

    OP literally said in the text body “I have everything worked out…im a pen and paper guy and cant code”

    From saying i dont want to release on Google, want to release on F-Droid

    The question is “Where can i find someone?” And the comment you think is so great does NOT answer that. Almost the last point of advice given in it is

    4.Find a partner: A developer who’s excited by your clear plan—and who sees a fair path to reward for their effort.

    Do you understand that this what OP is already asking? Like its literally what was being asked for, not a diatribe of why being asked to help with a project is often a waste of the programmers time?

    Seriously go re read the entire post, and the entire comment that i replied to, you should see how douchy it is. It comes across as belittling and condescending. And it makes absolutely zero mention of where to go looking for someone help with this project.

    If you reread them both and still think it is exactly what was being asked for, i will listen and genuinely try to understand how you think it answers the question.

    And please, keep in mind that the question was posted in No Stupid Questions, so it should not matter how likely OP is to not have someone agree to help and accuses OP, obliquely, of having a "half-baked” idea, which i assert is a really shitty thing to do in this specific community.

    And i dont think the post is bad advice, but that it is specifically NOT an appropriate response for this post, as it was written.

    Like, answer the question first, and then give all that advice, but its pretty condescending to end it in a bullet point fashion with telling them to do what they LITERALLY by posting in the first place

    • Phoenixz@lemmy.ca
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      18 hours ago

      I actual read the entire post and the comment and the comment is exactly on point. That you don’t like the answer is your problem.

      It’s detailed, it’s respectful, it tells OP exactly what to do yet here you are whining about it. I’m wondering if you can handle any reality with this attitude

      • Jarix@lemmy.world
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        16 hours ago

        This is OPs response to that same post.

        This response is sort of the issue I keep running into. I’ve already gotten this talk, learned from it, and moved forward. I now have nearly two notebooks detailing every mechanic, mock ups of ui design, animation ideas, sprites, complex dice roll mechanics to engage with tables for content generation, and even a roadmap for the first 15 major updates to assess timeline based on the time it takes to convert to a digital format. I’m not even looking to offload the work, database entries are like 90% of this.

        I’m here asking because I don’t know how to do the next part where I find the other 20% of making this happen.

        That emphasis is mine, clearly it doesn’t answer the question just because it is well written and is a useful response, to a question not answered.

        The question was where do i not how do i